Educational Game-based Design Training on Newton's Laws for Physics Teachers: A Need Analysis for Module Development
Jie Ying Low, Balamuralithara Balakrishnan, Mohd Ikhwan Hadi Yaacob
Asian Journal of Education and Social Studies · pp. 9–19 · Published 24 Jun 2023
10.9734/ajess/2023/v45i4988Abstract
Game-based learning (GBL) is one of the approaches that could foster students' learning, motivation and the development of 21st-century skills. Past studies have shown that students face problems learning Newton's laws. Educators are eager to integrate GBL into their teaching but often lack the knowledge and training. Aims: This study was conducted to identify the problems teachers face while teaching Physics, the implementation level of GBL in Physics classrooms, the need for a training module development and the module's requirements. Study Design: Quantitative research design. Place and Duration of Study: This study was conducted in Malaysia between June 2022 and October 2022. Methodology: A stratified sampling method was used, involving 338 secondary school Physics teachers in Malaysia answering an online need analysis survey. Quantitative data were analysed using SPSS software to obtain the percentage, mean and standard deviation. Results: The findings showed that the significant challenges faced were a lack of experience in implementing GBL in teaching Newton's laws, students' low motivation and insufficient time. Subsequently, the results showed an inadequate implementation level of GBL in teaching Physics. The findings also revealed a need for developing a training module that could assist teachers in designing educational games and implementing GBL in teaching Newton's laws. The requirements of the module were identified in this study. Conclusion: The data obtained from this study will be used to design and develop an educational game design training module that meets the teachers' needs and thereby help them to create educational games and implement GBL better.
Cited by 2
Kun Huang, Ching‐Huei Chen · Journal of Computer Assisted Learning · 2025
Wulan Anna Pertiwi, Revnika Faizah, Astrini Dewi Kusumawati · Jurnal Penelitian & Pengembangan Pendidikan Fisika · 2024
Related research
- Game-Based Learning (GBL) in Teaching Primary Mathematics — shares topic coverage
- Teaching English as a Foreign language and the Use of Educational Games — shares topic coverage
Article metrics
Real usage data collected on this platform.
0
Page views
0
PDF downloads
0
Outbound clicks
2
Citations
Views by country
Approximate, from request IP at view time — not citizenship or institution. Countries with fewer than 5 views are grouped as "Other".
No views recorded yet.
Traffic sources
Referring site, by host.
No traffic recorded yet.
Views and downloads exclude known bots/crawlers. Citations combines this platform's own DOI-resolved index with each external source's own reported total — see Cited by above for individually listed citing works. Last refreshed 0 seconds ago.