Digital Games and Co-Curricular Activities as the Influential Factors of Problem Solving Ability in Mathematics of Senior Secondary Students
Asian Journal of Education and Social Studies · pp. 1–8 · Published 21 Oct 2020
10.9734/ajess/2020/v12i130300Abstract
This study aims to investigate digital games and co-curricular activities as the influential factors of problem solving ability in mathematics of senior secondary students. 200 students of 12th class studying mathematics were selected in sample. For the selection of sample simple random sampling was used. Data was analyzed by two-way ANOVA. The study revealed that digital games and co-curricular activities had main significant effect on mathematics problem solving ability of senior secondary students. This also revealed that there was significant interaction effect of digital games and co-curricular activities on mathematics problem solving ability. Thus, students’ mathematical problem solving ability was positively influenced by digital games and co-curricular activities. Mathematics related digital games improved mathematics problem solving ability. Digital games and co-curricular activities can be useful to develop interest and participation of the students in solving mathematics problems. So, their inclusion with interest significantly improved the delivery of instructions in mathematics.
References (16)
- 1 Unmasking the Effects of Student Engagement on First-Year College Grades and Persistence [DOI]
- 2 How to Solve It. A New Aspect of Mathematical Method. [DOI]
- 3 Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation [DOI]
- 4 Effect of video game practice on spatial skills in girls and boys [DOI]
- 5 Epistemological Beliefs, Mathematical Problem‐Solving Beliefs, and Academic Performance of Middle School Students [DOI]
- 6 A computer game as a context for non-routine mathematical problem solving: The effects of type of question prompt and level of prior knowledge [DOI]
- 7 Metaphors in the Teaching of Mathematical Problem Solving [DOI]
- 8 The influence of collaboration styles to children’s cognitive performance in digital problem-solving game “William Adventure”: A comparative case study [DOI]
- 9 Digital games and learning mathematics: Student, teacher and parent perspectives [DOI]
- 10 Simulation-Based Game Learning Environments: Building and Sustaining a Fish Tank [DOI]
- 11 Development of a General Framework for Evaluating Games-Based Learning
- 12 The Effects of Digital Games on Middle School Students' Mathematical Achievement
- 13 A study on problem solving ability in mathematics of IX standard students in Dindigul district
- 14 Problem Solving Ability among Senior Secondary School Students of Himachal Pradesh
- 15 Problem Solving Ability: Significance for Adolescents
- 16 PROBLEM SOLVING ABILITY AND ACADEMIC ACHIEVEMENT AMONG THE STUDENTS BELONGING TO SCHEDULED TRIBE AND SCHEDULED CASTE CATEGORIES
Cited by 0
No indexed citations yet.
Article metrics
Real usage data collected on this platform.
63
Page views
0
PDF downloads
14
Outbound clicks
0
Citations
Views over time
Views by country
Approximate, from request IP at view time — not citizenship or institution. Countries with fewer than 5 views are grouped as "Other".
Traffic sources
Referring site, by host.
Views and downloads exclude known bots/crawlers. Citations combines this platform's own DOI-resolved index with each external source's own reported total — see Cited by above for individually listed citing works. Last refreshed 0 seconds ago.