Augmented Reality-based Learning Media for Very High Frequency Omni-directional Range (VOR) Navigation Training
Djunaedi, Sahrul, Muhammad Yahya
Asian Journal of Education and Social Studies · pp. 230–239 · Published 1 Aug 2024
10.9734/ajess/2024/v50i81524Abstract
This research aims to develop Augmented reality (AR) based learning media for the Very high frequency omni directional range (VOR) course as a navigation aid at Aviation Polytechnic. The use of AR technology is expected to improve the understanding and practical skills of cadets in understanding the concepts and operations of VOR. The research method used is Research and Development (R&D) with the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). At the analysis stage, learning media needs were identified through surveys and interviews with lecturers and cadets. The design stage involves designing storyboards and AR usage scenarios for VOR material. Development is done by creating AR applications that can be accessed through mobile devices. Implementation is done by integrating AR learning media into the teaching process in class and laboratory. Evaluation is done to measure the effectiveness of AR learning media through trials and assessments from cadets and lecturers. The results showed that AR-based learning media increased cadets' learning engagement and motivation, and facilitated the understanding of complex VOR concepts. The effectiveness evaluation showed a significant increase in learning outcomes in cadets using AR media compared to conventional learning methods. Based on these findings, AR learning media is recommended to be implemented in the future.
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